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Schafkopf Geier

Schafkopf Geier Schafkopf Glossar

Spiele dieses Spiel fuer 50 Jahre, aber weiss nicht von einem Geier oder Farb Wenz. Wohne in kanada und moechte mich mit dem Spiel. tramadolhcl.co › wiki › Schafkopf. Farbgeier-Tout usw. Bettel-Brett, Ramsch-Tout. Solospiele, Farbsolo. Wenz. Geier. Farbwenz. Farbgeier usw. Geier; Farbgeier; Bettel; Hochzeit; Durchmarsch. Farbwenz. Beim Farbwenz sind nicht nur die Unter Trumpf, sondern auch die Spielkarten. Bei Streitfragen im deutschen Schafkopf gelten grundsätzlich die Spielregeln des Verfassers Ludwig Strobl. Umgekehrt beschrieben: Der Farb-Geier ist wie ein.

Schafkopf Geier

Beim Spiel mit Sonderregeln (Geier, Hochzeit ) gilt eine entsprechend erweiterte Rangfolge. Werden zwei oder mehrere gleichwertige Spiele angesagt,​. Farbgeier-Tout usw. Bettel-Brett, Ramsch-Tout. Solospiele, Farbsolo. Wenz. Geier. Farbwenz. Farbgeier usw. GeierBearbeiten. Der Geier ist eine Variation des Wenz, bei dem alle Ober Trümpfe sind (in der üblichen Reihenfolge). Alle Erklärungen. Mit dieser Ansage erklärt Schafkopf Geier Spielmacher die Absicht, der Gegenseite alle Stiche abzunehmen — gelingt dieser auch nur ein einziger Stich, der Spielmacher verloren. Jetzt haben die Spieler den Vorteil, dass ihre Farbasse immer stechen. Abweichungen für die anderen Varianten werden später erwähnt. Ist ein Stich noch nicht abgeschlossen liegen also die Karten noch article source auf dem Tischhat jeder Spieler das Recht, auf Anfrage den vorhergegangenen Stich einzusehen. Nur Tipps Euroleague ein Spieler "frei" ist, d. Wer das Spiel übernehmen möchte, muss ein höherwertiges Spiel ansagen. Je nach Vereinbarung kann neu gegeben werden. Denn die Chancen der Nichtspieler schwinden nur zunehmend mit der Dauer des Spiels: Sie verlieren ihre wenigen Trümpfe, und die Spieler werden in immer mehr Farben frei. Werden zwei oder mehrere gleichwertige Spiele angesagt, entscheidet die Sitzordnung. Die anderen beiden Spieler bilden die Nichtspielerpartei. Farbgeier Tout: Der Spieler muss bei seinem Farbgeier alle Stiche machen. 7. Solo: Der Spieler benennt die Trumpffarbe. 8. Wenz: Nur Unter sind Trumpf. 9. Geier. GeierBearbeiten. Der Geier ist eine Variation des Wenz, bei dem alle Ober Trümpfe sind (in der üblichen Reihenfolge). Alle Erklärungen. Die neue Schafkopf-Ordung geht auf alte Spielregeln erschienen in Beim Geier (bei der Dame) handelt es sich um das Ober-Solo, bei dem nur die vier. Beim Spiel mit Sonderregeln (Geier, Hochzeit ) gilt eine entsprechend erweiterte Rangfolge. Werden zwei oder mehrere gleichwertige Spiele angesagt,​. Es war wie beim Schafkopf. Nichts im Gesicht vom Geier-Wigg verriet ihnen, welches Blatt er in der Hand hielt. Auf einmal war er wie zugemauert.»Wer sagt das. Schäffler oder Scheffel gespielt wurde. Wurde zu viel verlangt, kann bei strenger Regelauslegung der Differenzbetrag https://tramadolhcl.co/online-casino-guide/beste-spielothek-in-pogoriach-finden.php der Verliererpartei doppelt zurückverlangt werden. Keine festen Regeln gibt es beim Ramsch: Entweder zahlt der Verlierer den Grundtarif oder einen eigens abgemachten Tarif an alle Spieler aus oder die beiden Spieler mit den meisten Punkten zahlen an die anderen beiden besondere Konstellationen, die den Wert dieses Spiels erhöhen, sind im Kapitel Ramsch aufgeführt. Die in Read article oft gehörte Vermutung, dass sich Skat und Doppelkopf aus dem bayerischen Schafkopf Full Tilt Poker.De hätten, kann nicht belegt werden; eher zu vermuten ist eine parallele Entwicklung aller drei Spiele. Welche Karten article source Trumpf gelten und in welcher Rangfolge sie stehen, hängt davon ab, ob ein Rufspiel, Farbsolo oder Wenz gespielt wird. Learn more here er dies tut, muss er alle Stiche machen.

Schafkopf Geier Video

Der Eichel Ober bleibt der höchste Trumpf. Danach kommt der Laub Ober. Jemand, der nur einen Geier auf der Hand hat, wird von einem, der einen Wenz oder einen Farbwenz spielen möchte, am Spielen gehindert.

Hier muss derjenige, der einen Laub Wenz auf der Hand hat, zu seinem Leidwesen zurückstecken. Das Bettel ist ein ganz besonderes Solo-Spiel beim Schafkopfen.

Beim Bettel gibt es nämlich gar keine Trümpfe. Der Solist, der ein Bettel ankündigt, darf keinen einzigen Stich machen. Jemand, der nur einen einzigen Trumpf auf der Hand hat, darf beim Schafkopfen eine Hochzeit anbieten.

Wenn also jemand zwei Karten in Herz auf der Hand hat, dann darf derjenige auch keine Hochzeit anbieten.

Der Hochzeit-Spieler legt seinen einzigen Trumpf offen in die Mitte des Spieltisches und ein anderer darf die Hochzeit annehmen, indem er den Trumpf zu sich nimmt.

Derjenige, der die Hochzeit annimmt, muss dem Hochzeit-Spieler dann auch eine Karte aus seinem Blatt geben.

Nicht-Trumpf Es gelten die gleichen Regeln wie beim gewöhnlichen Sauspiel. Wenn ein Ramsch gespielt wird und ein Spieler bisher alle Stiche gemacht hat, kann er sich während der Schafkopf-Partie entscheiden, einen Durchmarsch zu spielen.

Wenn er dies tut, muss er alle Stiche machen. If all players "pass" ich passe or weiter , there are several options, which should be agreed upon before the start of play:.

Once the game has been announced, forehand leads to the first trick and then the other players play a card in clockwise order.

Once there are four cards on the table, the player who has won the trick cards picks it up and places it face down in a pile on the table.

The winner of the trick leads to the next trick and so on, until all 32 cards - 8 tricks - have been played.

Depending on the type of card played, a distinction is made between 'suit tricks' and 'trump tricks'.

To win the trick, either a higher-value card of the same suit or a trump card must be played. If there is already a trump in the trick, it can only be beaten by a higher trump.

If a trump card is not mandated no Stichzwang , but a suit card is played, all players must follow suit; if a trump is played, it must be followed by a trump if the player has one Bedienpflicht.

If a player does not have the led suit, he can either trump or discard a suit card of his choice no Trumpfzwang. Failure to follow suit, criticising or verbally trying to influence the game generally results in the loss of the game.

If a trick is not yet completed i. After the game is over and the card points are counted, the game is scored.

In partner games, the two losers pay the same amount to the two winners, in solos the soloist receives his payment from or pays his loss to all three players.

Winners must request the correct amount for the game before the cards are dealt for the next game.

If the winner overclaims, then twice the difference can be recouped by the losing team if the rules are applied strictly.

When all tricks are taken, the card points in each team's trick pile are totalled. The declarer's team declarer plus partner, or soloist must score more than half the total points to win, i.

This means that the defenders only need 60 points to win. A hand where the declarer's team or soloist takes over 90 points is called " Schneider " tailor , and attracts a bonus.

If a team fails to take any tricks not even one worth 0 points it loses "Schwarz" black , attracting a further bonus for the winner s. The tariff is - as everything else in Schafkopf — a question to be settled before the game starts.

A special rate applies to Solo, which does not necessarily have to be based on the basic rate, but rather on the most convenient calculation and coin size.

In addition, a rate is often agreed between the basic rate and the Solo rate e. If a team is schneider at the end of the game, the value of the game is increased by the basic tariff.

If they are schwarz it is increased by a further notch whether the game has been won by the declarer's team or the defenders has no effect on the tariff.

The payment of schneider is viewed as a matter of honour and paid voluntarily; by contrast, schwarz must be claimed by the winner.

In Wenz and Suit Solo schneider and schwarz are not always scored in long Schafkopf, but they always are in short Schafkopf. If a player holds a certain number of the highest trump cards in uninterrupted sequence, they are called matadors Laufende , Bauern or Herren.

Each matador raises the base tariff of the game, usually by an additional base rate sometimes only half the base rate is awarded for high base rates.

The number of matadors is determined as follows:. There are no fixed rules for Ramsch : either the loser pays the basic rate or a specially agreed rate to all players or the two players with the most points pay to the other two special card combinations that increase the value of this game are listed in the section Ramsch.

A basic doubling of the rate is often found in the Wedding Hochzeit contract and is obligatory in Tout ; a Sie win attracts four times the basic rate.

After the players receive the first hand of cards four cards and before they take the second hand they can double the value of the game either by knocking on the table or calling "doppeln" to double.

Normally a specific token e. Depending on the exact local rules only the first, only one or all players can double the game.

If more than one player doubles the game the factors get multiplied, i. These factors take effect after all other bonuses are added.

In the case of Tout the game cost again double but no Schneider or Schwarz bonus is paid. The value of the game can be doubled further by Contra.

This re-doubles the value of the game. Depending on the local rules, further challenges - "Sub" , "Re-Sub" and others - may be allowed, each one further doubling the value of the game.

This is called "Contra on the First Card ". Another variant allows defenders to say "Contra" before they play their own first card - known as "Contra with Eight Cards" - or that Re etc.

A common practice is for the defending team to 'take over' the game Kontra übernimmt , thus requiring them to score 61 points to win, but this is not in the rules.

The term 'lay' comes from the usual practice of laying down a coin or other object, called the 'layer' Leger to indicate that the value of the game is doubled.

A slightly stricter form of this rule is that only the player leading may lay, or a second player may only lay if the player before him has done so - "one after the other" nacheinander as opposed to "all over the place" durcheinander.

Bock games or Bock rounds are those in which a double tariff applies at the outset. They can take place for various reasons, for example after the cards are thrown in, after lost Solos or double games as well as generally after schwarz or Re games.

A sweetener Stock , Pott , Henn , etc. With prior agreement, the declarer's team may claim the Stock if they win the game; if they lose it however, they must double the contents of the Stock.

In Schafkopf tournaments there is usually a special variant of the Stock called the Reuegeld. These contracts are an extension of the basic structure of classic Schafkopf; they are rarely found at tournaments but have a permanent place in many places where Schafkopf is played for fun.

A player, known as the Hochzeiter "wedding player" , who has only one trump, may place it face down on the table and offer a Wedding.

The player who picks up the card first the dealer invites them to do so in clockwise order passes another card face down in exchange to the Hochzeiter it must be a non-trump and is now his partner.

In the variant Bauernhochzeit "Farmer's Wedding", also called Doppelhochzeit , "Double Wedding" , two cards are exchanged.

The rules for Wedding vary slightly from region to region. For example, the Wedding card can be placed face up on the table, or may only be allowed if all players have passed.

In the very rare case that two players hold only one trump each, a Double Wedding is also possible. The declaring team is the pair that announced the first Wedding.

The players facing one another across the table automatically form teams. A peculiarity of this variant is the fact that there is no declarer's team in the true sense; as a result, the following agreement usually applies, which varies from region to region: the declarer's team is:.

A mandatory game, the Muss i. In this case, the owner of a particular card almost always the Ober of Acorns must play the game as declarer.

Muss has some special features: the game is won if the declarer's team score 60 card points and is schneider free with 30 points correspondingly won as schneider with 90 points.

In addition, no Contra may be given. If the Muss player is 'blocked' gesperrt i. If the Muss player holds all three suit Sows himself, he may also call a Suit Ten if necessary even a Suit King of his choice.

These games, too, are generally only of regional significance, as a result only the most common are described here.

Geier is a derivative of Wenz, in which only the Obers act as trumps. Similarly there are variants in which another card is given the function of the Unters in Wenz.

Suit Wenz Farbwenz is a cross between Wenz and Suit Solo in which, in addition to the Unters as the highest trumps, a trump suit is also chosen.

The Obers are part of their suits which gives eleven trumps. Here too, there are variations in which another card takes on the function of the Unters in Suit Wenz; in Suit Geier Farbgeier , for example, it is the Obers.

Bettel is a classic negative contract, i. In many regions it can be played 'ouvert' Bettel Ouvert or Bettel Brett.

Related to Bettel is Ramsch Tout or Pfd; where the soloist aims to take no tricks again, but this time there are trumps Obers, Unters and Hearts.

Sometimes hybrids are also played, where the Obers and Unters are trumps, but there is no trump suit.

Ramsch is a variation of the game played if no-one has bid often the 'last man' has the option of announcing Ramsch if the players bidding before him have all passed.

In contrast with the other contracts, everyone plays against everyone else, i. The same trump cards apply as for Rufspiel , but the aim is to score as few card points as possible.

The player with the most points loses and pays all the other players. If two or more players score the same number of points, the one with the most tricks loses.

If the number of tricks is also equal, the player with the most trumps in the tricks loses; if that number is also equal, the player with the higher trump loses.

Special rules adapted from Skat are the Durchmarsch or Mord , which correspond to a "sweep" or "slam", i. A variation of Ramsch is Schieberamsch , a special local variant, where the tricks are passed on clockwise at the end of the game, and where the player who has the fewest points at the end also wins.

Sometimes special rounds with different rules are played after certain events for example, Kreuzbock rounds , Doppler or Bock rounds and Ramsch rounds.

The Ober of Acorns and Ober of Leaves are removed from play before dealing; the dealer deals as usual, but receives only 6 cards himself.

Forehand picks up the 2 cards but may only allowed play a Suit Solo. He passes on pushes or schiebt any two cards face down to middlehand.

Middlehand, in turn, picks up the cards and passes any two cards to rearhand; finally rearhand passes two cards of his choice to the dealer, who now has 8 cards; the game is then announced in the event that the player does not want to play a Solo, there are different rules; for example, the waiters can be pushed back to the dealer.

Schieber is also possible with 3 cards the highest three cards are removed; the player must play a Solo or with 4 cards all 4 Obers are removed, the Solo must be determined before cards are dealt.

From the multitude of these often just regionally interesting special contracts only a more or less arbitrary selection is described here:.

A Schafkopf session traditionally ends with the words "the old man deals the last round" Der Alte gibt die letzte Runde.

The player who last had the Ober of Acorns in a Rufspiel , then deals the first hand of the final round. For the last round, special rules sometimes apply double game values, only Solo games or the like.

A popular variant in some parts of Bavaria is the "short" Schafkopf which is played with only 24 cards where the '7' and '8' cards of all suits are removed.

Every player only receives six cards 2x3. This makes the game faster and changes some playing tactics because of the changed probabilities.

Also a variant for only three players exists where also the short card deck with 24 cards is used but all players still receive eight cards.

Only solo games are allowed in this variant. This variant is normally only played when lacking a fourth player. In Poland, "Kop" is played with just 16 cards, with four per player by excluding all but the Ace, 10s, Queens, and Jacks.

A variant, called Sjavs, is popular in the Faroe Islands where it is played with 32 cards. Schafkopf, as a genuine leisure pursuit, is, by definition, not organized; nevertheless, many clubs in public life, such as sports or shooting clubs, but also breweries and restaurants, regularly organize Schafkopf tournaments in Bavaria, where they are also called Schafkopfrennen "Schafkopf races".

Despite the comparatively uniform rules of these tournaments, there are still considerable regional differences. Recently, the declining importance of the Schafkopf game as a leisure activity, especially among young people, has been discussed in Bavarian media.

More and more adult education centres in Bavaria offer Schafkopf courses. Schafkopf has its own language, known as Schafkopf-Sprache which is not always intelligible to outsiders.

The game has also entered Bavarian culture in other ways:. Until , the Guinness Book of Records recognized card game records only if they were based on a French deck of 52 cards.

Only after the intervention of Bavarian broadcasters, Bayerischer Rundfunk , was this rule relaxed and Schafkopf was recognized in this category; since then the record for continuous playing is held exclusively by Schafkopf groups for medical reasons the Guinness rules allow two substitutes.

The officially recognized record playing time is currently hours, placed in November by one Munich group. From Wikipedia, the free encyclopedia.

Schafkopf "The supreme discipline of Bavarian card games" The Obers and Unters - permanent top trumps.

Schafkopf Geier Inhaltsverzeichnis

In jüngster Zeit wird in bayerischen Medien die abnehmende Bedeutung des Schafkopfspiels als Freizeitbeschäftigung, insbesondere bei der Jugend, thematisiert. Eine der vier Farben des Bayerischen Blattes. Click ein Ramsch gespielt wird und ein Spieler bisher just click for source Stiche gemacht hat, kann er sich während der Schafkopf-Partie entscheiden, einen Durchmarsch zu spielen. Dabei gilt: Trumpf auf Trumpf, Fehl auf Fehl. Danach wechselt das Recht zur Spielansage auf den im Uhrzeigersinn folgenden Spieler usw. Es wird normalerweise mit 32 Karten "langer Schafkopf" gespielt, in der Zwei- und Dreispieler-Variante mit 24 Karten "kurzer Schafkopf". Eine Variation des Ramsch ist der Schieberamscheine nur lokal verbreitete Sonderversion, bei welcher am Ende des Spieles die Stiche in Uhrzeigerrichtung weitergegeben werden, hier gewinnt ebenfalls click to see more Spieler, der am Ende die wenigsten Punkte hat. Link Teambildung erfolgt dadurch, dass der Spielmacher ein Farb-Ass ruft, das er selbst nicht click here der Hand hat, von dessen Farbe read more jedoch mindestens eine Karte auf der Hand hat. Nimmt der Erste die Schieberkarte nicht auf, hat der Zweite usw. These games, too, are generally only of regional significance, as a result only the most common are described. As a result, a large number of traditional, rarely recorded rules Full Tilt Poker.De variants are used in private games, which can vary considerably from region to region. For the last round, special rules sometimes apply double game values, only Continue reading games or the like. A peculiarity of this variant Schweinsteiger Letztes the fact that there is no declarer's source in the true sense; as a result, the following agreement usually applies, which varies from region to region: the declarer's team is:. Once there are four cards on the table, the player who has won the trick cards picks it up and places it face down in a pile on the table. Links hinzufügen. Ist ein Stich noch nicht abgeschlossen liegen also die Karten noch offen auf dem Tischhat jeder Spieler das Recht, auf Anfrage den vorhergegangenen Stich einzusehen. Auch diese Spiele haben meist nur regionale Bedeutung, daher werden hier nur die Schafkopf Geier aufgeführt. Ansonsten spielt man eine andere Farbe an, die noch nicht da war, vorzugsweise mit dem As App Kostenlos Tipico der höchsten noch verbliebenen Karte der Farbe. Ist die Stichzahl ebenfalls gleich, so hat der Spieler mit den meisten Trümpfen in den Stichen verloren. Wird eine der aufgedeckten Karten gespielt muss die Karte darunter, sofern vorhanden, aufgedeckt werden. Die Herz-Sau könnte man als Rote go here da man sie als Trumpfsau jedoch nicht suchen kann, hat sich keine derartige Bezeichnung eingebürgert. Der Tout frz. Die aufgespielte Karte muss von den anderen drei Spielern reihum bedient werden. Nimmt der Erste die Schieberkarte nicht auf, hat der Zweite click.

Allein für den Ramsch gibt es einige zusätzliche Varianten, die im Folgenden nicht genannt werden, da sie derart spezielle Erweiterungen sind, dass sie nicht unbedingt erwähnt werden müssen.

Die Unter verlieren hier ihren Status als Trumpf und werden zu normalen Spielkarten. Der Eichel Ober bleibt der höchste Trumpf.

Danach kommt der Laub Ober. Jemand, der nur einen Geier auf der Hand hat, wird von einem, der einen Wenz oder einen Farbwenz spielen möchte, am Spielen gehindert.

Hier muss derjenige, der einen Laub Wenz auf der Hand hat, zu seinem Leidwesen zurückstecken. Das Bettel ist ein ganz besonderes Solo-Spiel beim Schafkopfen.

Beim Bettel gibt es nämlich gar keine Trümpfe. Der Solist, der ein Bettel ankündigt, darf keinen einzigen Stich machen.

Jemand, der nur einen einzigen Trumpf auf der Hand hat, darf beim Schafkopfen eine Hochzeit anbieten. Wenn also jemand zwei Karten in Herz auf der Hand hat, dann darf derjenige auch keine Hochzeit anbieten.

Der Hochzeit-Spieler legt seinen einzigen Trumpf offen in die Mitte des Spieltisches und ein anderer darf die Hochzeit annehmen, indem er den Trumpf zu sich nimmt.

Derjenige, der die Hochzeit annimmt, muss dem Hochzeit-Spieler dann auch eine Karte aus seinem Blatt geben. Nicht-Trumpf Es gelten die gleichen Regeln wie beim gewöhnlichen Sauspiel.

The role of dealer rotates clockwise; four games make a 'round'. When cutting, at least three cards must be lifted or left lying; taking this rule into account, the pack may be cut up to 3 times.

In this case, the cutter may instruct the dealer to deal the cards differently - for example, "all eight" instead of 2 packets of 4, or "anti-clockwise" , etc.

Before the actual start of the game, there is an auction or bidding phase Spielansage which determines who will be the declarer and which game variant will be played.

After that, the right to bid passes to the next player in a clockwise direction, until finally the dealer gets a chance to bid. If a game is announced, the other players still have the option of announcing a higher-value contract i.

If players bid games of equal value, positional priority decides who plays. If all players "pass" ich passe or weiter , there are several options, which should be agreed upon before the start of play:.

Once the game has been announced, forehand leads to the first trick and then the other players play a card in clockwise order.

Once there are four cards on the table, the player who has won the trick cards picks it up and places it face down in a pile on the table.

The winner of the trick leads to the next trick and so on, until all 32 cards - 8 tricks - have been played. Depending on the type of card played, a distinction is made between 'suit tricks' and 'trump tricks'.

To win the trick, either a higher-value card of the same suit or a trump card must be played. If there is already a trump in the trick, it can only be beaten by a higher trump.

If a trump card is not mandated no Stichzwang , but a suit card is played, all players must follow suit; if a trump is played, it must be followed by a trump if the player has one Bedienpflicht.

If a player does not have the led suit, he can either trump or discard a suit card of his choice no Trumpfzwang. Failure to follow suit, criticising or verbally trying to influence the game generally results in the loss of the game.

If a trick is not yet completed i. After the game is over and the card points are counted, the game is scored.

In partner games, the two losers pay the same amount to the two winners, in solos the soloist receives his payment from or pays his loss to all three players.

Winners must request the correct amount for the game before the cards are dealt for the next game. If the winner overclaims, then twice the difference can be recouped by the losing team if the rules are applied strictly.

When all tricks are taken, the card points in each team's trick pile are totalled. The declarer's team declarer plus partner, or soloist must score more than half the total points to win, i.

This means that the defenders only need 60 points to win. A hand where the declarer's team or soloist takes over 90 points is called " Schneider " tailor , and attracts a bonus.

If a team fails to take any tricks not even one worth 0 points it loses "Schwarz" black , attracting a further bonus for the winner s.

The tariff is - as everything else in Schafkopf — a question to be settled before the game starts. A special rate applies to Solo, which does not necessarily have to be based on the basic rate, but rather on the most convenient calculation and coin size.

In addition, a rate is often agreed between the basic rate and the Solo rate e. If a team is schneider at the end of the game, the value of the game is increased by the basic tariff.

If they are schwarz it is increased by a further notch whether the game has been won by the declarer's team or the defenders has no effect on the tariff.

The payment of schneider is viewed as a matter of honour and paid voluntarily; by contrast, schwarz must be claimed by the winner.

In Wenz and Suit Solo schneider and schwarz are not always scored in long Schafkopf, but they always are in short Schafkopf.

If a player holds a certain number of the highest trump cards in uninterrupted sequence, they are called matadors Laufende , Bauern or Herren.

Each matador raises the base tariff of the game, usually by an additional base rate sometimes only half the base rate is awarded for high base rates.

The number of matadors is determined as follows:. There are no fixed rules for Ramsch : either the loser pays the basic rate or a specially agreed rate to all players or the two players with the most points pay to the other two special card combinations that increase the value of this game are listed in the section Ramsch.

A basic doubling of the rate is often found in the Wedding Hochzeit contract and is obligatory in Tout ; a Sie win attracts four times the basic rate.

After the players receive the first hand of cards four cards and before they take the second hand they can double the value of the game either by knocking on the table or calling "doppeln" to double.

Normally a specific token e. Depending on the exact local rules only the first, only one or all players can double the game.

If more than one player doubles the game the factors get multiplied, i. These factors take effect after all other bonuses are added.

In the case of Tout the game cost again double but no Schneider or Schwarz bonus is paid. The value of the game can be doubled further by Contra.

This re-doubles the value of the game. Depending on the local rules, further challenges - "Sub" , "Re-Sub" and others - may be allowed, each one further doubling the value of the game.

This is called "Contra on the First Card ". Another variant allows defenders to say "Contra" before they play their own first card - known as "Contra with Eight Cards" - or that Re etc.

A common practice is for the defending team to 'take over' the game Kontra übernimmt , thus requiring them to score 61 points to win, but this is not in the rules.

The term 'lay' comes from the usual practice of laying down a coin or other object, called the 'layer' Leger to indicate that the value of the game is doubled.

A slightly stricter form of this rule is that only the player leading may lay, or a second player may only lay if the player before him has done so - "one after the other" nacheinander as opposed to "all over the place" durcheinander.

Bock games or Bock rounds are those in which a double tariff applies at the outset. They can take place for various reasons, for example after the cards are thrown in, after lost Solos or double games as well as generally after schwarz or Re games.

A sweetener Stock , Pott , Henn , etc. With prior agreement, the declarer's team may claim the Stock if they win the game; if they lose it however, they must double the contents of the Stock.

In Schafkopf tournaments there is usually a special variant of the Stock called the Reuegeld. These contracts are an extension of the basic structure of classic Schafkopf; they are rarely found at tournaments but have a permanent place in many places where Schafkopf is played for fun.

A player, known as the Hochzeiter "wedding player" , who has only one trump, may place it face down on the table and offer a Wedding.

The player who picks up the card first the dealer invites them to do so in clockwise order passes another card face down in exchange to the Hochzeiter it must be a non-trump and is now his partner.

In the variant Bauernhochzeit "Farmer's Wedding", also called Doppelhochzeit , "Double Wedding" , two cards are exchanged.

The rules for Wedding vary slightly from region to region. For example, the Wedding card can be placed face up on the table, or may only be allowed if all players have passed.

In the very rare case that two players hold only one trump each, a Double Wedding is also possible.

The declaring team is the pair that announced the first Wedding. The players facing one another across the table automatically form teams.

A peculiarity of this variant is the fact that there is no declarer's team in the true sense; as a result, the following agreement usually applies, which varies from region to region: the declarer's team is:.

A mandatory game, the Muss i. In this case, the owner of a particular card almost always the Ober of Acorns must play the game as declarer.

Muss has some special features: the game is won if the declarer's team score 60 card points and is schneider free with 30 points correspondingly won as schneider with 90 points.

In addition, no Contra may be given. If the Muss player is 'blocked' gesperrt i. If the Muss player holds all three suit Sows himself, he may also call a Suit Ten if necessary even a Suit King of his choice.

These games, too, are generally only of regional significance, as a result only the most common are described here. Geier is a derivative of Wenz, in which only the Obers act as trumps.

Similarly there are variants in which another card is given the function of the Unters in Wenz. Suit Wenz Farbwenz is a cross between Wenz and Suit Solo in which, in addition to the Unters as the highest trumps, a trump suit is also chosen.

The Obers are part of their suits which gives eleven trumps. Here too, there are variations in which another card takes on the function of the Unters in Suit Wenz; in Suit Geier Farbgeier , for example, it is the Obers.

Bettel is a classic negative contract, i. In many regions it can be played 'ouvert' Bettel Ouvert or Bettel Brett.

Related to Bettel is Ramsch Tout or Pfd; where the soloist aims to take no tricks again, but this time there are trumps Obers, Unters and Hearts.

Sometimes hybrids are also played, where the Obers and Unters are trumps, but there is no trump suit. Ramsch is a variation of the game played if no-one has bid often the 'last man' has the option of announcing Ramsch if the players bidding before him have all passed.

In contrast with the other contracts, everyone plays against everyone else, i. The same trump cards apply as for Rufspiel , but the aim is to score as few card points as possible.

The player with the most points loses and pays all the other players. If two or more players score the same number of points, the one with the most tricks loses.

If the number of tricks is also equal, the player with the most trumps in the tricks loses; if that number is also equal, the player with the higher trump loses.

Special rules adapted from Skat are the Durchmarsch or Mord , which correspond to a "sweep" or "slam", i.

A variation of Ramsch is Schieberamsch , a special local variant, where the tricks are passed on clockwise at the end of the game, and where the player who has the fewest points at the end also wins.

Sometimes special rounds with different rules are played after certain events for example, Kreuzbock rounds , Doppler or Bock rounds and Ramsch rounds.

The Ober of Acorns and Ober of Leaves are removed from play before dealing; the dealer deals as usual, but receives only 6 cards himself.

Forehand picks up the 2 cards but may only allowed play a Suit Solo. He passes on pushes or schiebt any two cards face down to middlehand.

Middlehand, in turn, picks up the cards and passes any two cards to rearhand; finally rearhand passes two cards of his choice to the dealer, who now has 8 cards; the game is then announced in the event that the player does not want to play a Solo, there are different rules; for example, the waiters can be pushed back to the dealer.

Schieber is also possible with 3 cards the highest three cards are removed; the player must play a Solo or with 4 cards all 4 Obers are removed, the Solo must be determined before cards are dealt.

From the multitude of these often just regionally interesting special contracts only a more or less arbitrary selection is described here:.

A Schafkopf session traditionally ends with the words "the old man deals the last round" Der Alte gibt die letzte Runde.

The player who last had the Ober of Acorns in a Rufspiel , then deals the first hand of the final round.

For the last round, special rules sometimes apply double game values, only Solo games or the like. A popular variant in some parts of Bavaria is the "short" Schafkopf which is played with only 24 cards where the '7' and '8' cards of all suits are removed.

Every player only receives six cards 2x3. This makes the game faster and changes some playing tactics because of the changed probabilities.

Also a variant for only three players exists where also the short card deck with 24 cards is used but all players still receive eight cards.

Only solo games are allowed in this variant. This variant is normally only played when lacking a fourth player. In Poland, "Kop" is played with just 16 cards, with four per player by excluding all but the Ace, 10s, Queens, and Jacks.

A variant, called Sjavs, is popular in the Faroe Islands where it is played with 32 cards. Schafkopf, as a genuine leisure pursuit, is, by definition, not organized; nevertheless, many clubs in public life, such as sports or shooting clubs, but also breweries and restaurants, regularly organize Schafkopf tournaments in Bavaria, where they are also called Schafkopfrennen "Schafkopf races".

Despite the comparatively uniform rules of these tournaments, there are still considerable regional differences. Recently, the declining importance of the Schafkopf game as a leisure activity, especially among young people, has been discussed in Bavarian media.

More and more adult education centres in Bavaria offer Schafkopf courses.

Schafkopf Geier Schafkopf Geier

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